80 first year communication students who were not necessarily all majoring in graphic communication. That course was designed to focus both in theory and practice; therefore, it was not just a passive appreciation class but an active class that demanded students to create original solutions for design problems. Even though students could use a variety of tools in the conceptualization process, the execution process would mostly involve using the computer to output their work. Very quickly, I was faced with the following learning and teaching challenges in this course: • Since my design course required original or authentic output for design problems that simulated real world situations, I rarely had model answers for the problems. Students would either have to rely on the instructor’s critique or to study each other’s solution in class. This would have required significant amount of class time. • On the one hand, the instructor due to control of class time would mostly carry out exemplifying students’ solutions or professional examples in class but on the other hand it was not conducive for active two-way class participation. • Students tend to be reticent in class, especially in a big class, because they would feel pressured for...
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