Componentization Using the Example of the Web Dynpro GameStation .......................................................................... 29 3.2 Using Components to Create an Application Architecture ...... 31 3.2.1 First-Level Structure of the User Interface ................. 32 3.2.2 Disadvantages of Large Web Dynpro Components .... 33 3.2.3 Designing a Simple Component Architecture ............ 34 3.3 Extensibility Using Component Interfaces ............................. 37 3.3.1 Component Interface of a Game Component ............ 40 3.3.2 Declaration of a Component Interface in the Web Dynpro Tools ................................................... 41 3.3.3 Component Usages ................................................... 43 3.3.4 Component Usages and Component Interfaces ......... 47 3.3.5 Embedding the Interface Definition of a Game Component in the Root Component ......................... 49 3.4 Embedding the GameStation in Web Dynpro DCs ................ 50 3.4.1 Web Dynpro Development Components ................... 51 3.4.2 DC Separation of the GameStation in the NWDI Component Model .................................................... 53 3.4.3 Defining Usage Dependency Between DCs ................ 55 3.5 Implementation of a Component Interface ........................... 58 3.5.1 Creating a New Web Dynpro Component ................. 59 3.5.2 Defining Implementation Dependencies ................... 59 3.5.3 Completely Implementing the Component ................ 61 3.6 Creating Game Components at Runtime ............................... 64 3.6.1 IWDComponentUsage API ........................................ 65 3.6.2 DeploymentManager Component ............................. 68 3.6.3 Final Architecture of the GameStation Application .... 68 3.6.4...
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